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Darkest dungeon max virtue chance
Darkest dungeon max virtue chance





Example "Emboldening Vapors" for the Plague Doctor, and I know Dismas' 4th ability is a single use per battle as well. with some abilities they are limited to one or 2 uses per battle. Just in case this detail is needed, im playing on hardest difficulty with all dlc's installed, no mods. While not usually an issue in a long run, i sometimes love to play around with some of these cheat even tho my knowledge of how to implement them is almost minimal. i had a question about some limited ability uses in this game. There's a fancy term for this but I don't care to look it up.īy giving a hidden boost to accuracy, it makes the numbers more in line with our feelings.Hiya guys, longtime fan. If we see a 60% chance to hit, we will feel like "That should hit most of the time" and then when it misses, we feel cheated, so cheated that the moment sticks out in our memory and later we come to feel that our 60% chance to hit actually misses more often than it hits, regardless of truth. How long have you been playing? Did you even notice that all of your attacks had a hidden 10% boost to accuracy (Down to 5% from the latest update)? Because if not it sounds like it was working as intended. They are why we cant have nice thingsīefore that change the "guaranteed hit" threshold was 90%.

darkest dungeon max virtue chance

This is because of the people complaining. You shouldnt lie with your numbers with a game so much about math and efficiency. But if they really did just make it so 95 is 100% now then I lost a lot of respect for the game. Originally posted by dixon sider:I missed 95 in the last few weeks, IDK when or what changes happened.







Darkest dungeon max virtue chance